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Being a freelance games journalist: Reviews
Here on Gameleon we get a lot of requests asking how people become freelance games journalists. So – along with our training days – we thought it about time we brought together some thoughts. This is the third in what will be a series of articles about how to be a freelance games journalist. You can part one [...]
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Being a freelance games journalist: Preparation
Here on Gameleon we get a lot of requests asking how people become freelance games journalists. So – along with our training days – we thought it about time we brought together some thoughts. This is the second in what will be a series of articles about how to be a freelance games journalist. You can read [...]
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Being a freelance games journalist: Introduction
Here on Gameleon we’re dedicated to improving the state of games journalism. Whether that is starting discussions about review scores, supporting the Games Media Awards or profiling writers and industry folk, we’re about sharing knowledge and information. We get a lot of requests asking how people become freelance games journalists. So – along with our training days [...]
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YouTube power tips: 6 simple ways to turbo charge your channel
We’ve been in to YouTube central and talked to the guys who know about how you can get more views and subscribers for your YouTube channel. The first part of our YouTube series shows you six simple ways to turbo charge your videos on YouTube.
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How to make a podcast
So you’ve read my two previous podcast posts here at Gameleon and think that you should give it a shot yourself, yet don’t know where to begin. In this article I’ll show you the basics of how to create an internet radio show of your own in the easiest possible manner, at the highest quality, [...]
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The Steve Hill Column: On being the first journalist to play Deus Ex, tabloid scum and other stories
I’ve been playing that new Deus Ex lately, which reminded me to immediately shoehorn in a hoary old story from the good old bad old days. So, there we were, in Dallas to see the ill-fated Daikatana. Made by a studio called Ion Storm…
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10 best gaming podcasts (plus 10 more to get inspiration from)
In The State of Gaming Podcast #1 I promised I’d highlight not five, not ten but 20 podcasts that for me show the best the medium currently has to offer to potential listeners. Below then are two sets of shows. One is a list where the focus is squarely aimed at fans of interactive entertainment. [...]
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Games Journalist Q&A – Vikki Blake: “It’s a frighteningly competitive industry to crack”
What do you do now and who do you work for? I’m presently Editor-in-Chief of my own small-but-perfectly-formed indie gaming site, GGS Gamer, with several contracts and freelance gigs peppered elsewhere, too. I also freelance for Ginx TV, where I review games, write scripts and capture my (often abysmal) game-play footage for TV. Tell us [...]
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PR Q&A – Tony Coles: “There’s too much of a generalised set of references and agreed standards”
What do you do now and who do you work for? I’m account manager at Peppermint P, a nice PR agency for game industry publishers and developers based in London, England. Tell us how you become a games PR in the first place. It was really a case of ‘who you know’ rather than ‘what [...]
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The State Of Gaming Podcasts #1
We’ve had well over a decade of internet distributed radio shows but it wasn’t until 2005, when iTunes was updated to include native support for podcasts, that the medium gained truly mass appeal, writes Peter Willington.
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